JimJam Graphics is a motion graphics studio based in Sheffield, UK.

After working for over a decade as an artist at the games company Electronic Arts (EA Games), Jamie Bradshaw left to start up JimJam Graphics in 2009. Be it post production, music videos, commercials or logo idents, the aim is to always deliver high-quality motion design.

JimJam Graphics has provided work for a wide range of clients which include Sony, Dreamworks and EA.

Please feel free to use any of the methods below to contact Jamie

Contact

Spliff Dub - JamVee Skit

Artist: Phonat

A short experiment for dynamic shapes using the excellent Plexus plugin in After Effects. We took inspiration from the great chaotic nature of the Phonat track, Spliff Dub. POM POM!

phonat.net
aescripts.com/plexus

JamVee Skits are a ≈10-20 second piece to experiment with an idea or concept with the potential to become a more final piece. JamVee is the collaboration name of JimJam Graphics and XYZee Design, aka Kid Vector.

yojamvee.tumblr.com
xyzee-design.com

Like One Returning From The Waves - Music Video

Artist: Symbion Project

The aim of this music video was to tap in to the spatial and haunting quality of the track. The sea effect was created with the Psunami plugin for After Effects using expressions to link the camera movement.

symbionproject.com

Lotus Flower - Music Video (Remix)

Artist: Radiohead

Using a set of corruption presets developed within After Effects, this video is a simple remix of the great Lotus Flower video directed by Garth Jennings.

thekingoflimbs
radiohead

Supermassive Games - Logo Ident

Client: Supermassive Games

The brief was to create a short logo ident for the games company Supermassive Games. Using the subject of space as a starting point, the ident was also designed to remain neutral so that it could work with a wide range of genres. 

supermassivegames.com

Gaberdine - Music Video

Artist: Walls

Created entirely in After Effects, the video uses simple geometric shapes to build up vibrant patterns that pulse and distort to the track. Individual elements of the music were used to directly influence many aspects of the video such as shape, colour and timing which all culminated towards an end result that compliments the mesmerising and haunting sounds of the track.

walls

Spare Parts - EA Logo

Client: EA Games

JimJam Graphics were commissioned to work on many videos for the upcoming online, sci-fi romp, Spare Parts. A lot of the work was for in-game cutscenes and therefore not allowed to be shared here, but this is the branded logo ident I created for the Spare Parts franchise.

ea.com/uk/game/spare-parts

Tumble - Intro Video

Client: Supermassive Games

This is the intro video I was commissioned to make for the PSN game Tumble.

Tumble is the perfect showcase for the accuracy of the PlayStation Move controller, letting you reach into the screen to balance, build, solve and demolish your way through more than 70 unique challenges.

supermassivegames.com/
Tumble

Luna - Music Video

Artist: Cursor Miner

This track was released on a 4 track digital EP in September (2010), the album (from which it is also taken) followed in October (2010) - CD, 2LP and digital.

unchartedaudio.com

unchartedaudio.com/artists/cursor-miner/

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